Weapon X

Great economy for a card that acts as a re-usable way to thin your deck and fill your discard with targets for the likes of X-Men Instruction or Make the Call.

Notably this is a great addition to a Gambit deck, with plenty of hits that are fantastic even if staying in Alter-Ego - Molecular Acceleration, Creole Charmer and Rogue.

BigGriz · 2
Test the Defense

Just from my experience, I feel like this card takes too long to be worth it. For example maybe you put this card into play turn 1, then play one attack event every turn after. That's 6 turns for this one card to do 5 damage. I'd rather use the 2 effective cost for something else.

pebokun · 21
Triage

A good use I have found for this card is using it as an alternative to First Aid for a voltron X-Men ally. Since we have Suit Up now as a means of accelerating the development of a Voltron ally, we can save deck space by running Triage (instead of First Aid) and using the extra copies of Suit Up to find Triage (and an ally upgrade). Conveniently, Triage is an X-Men so we can find Training upgrades when we tutor him with Suit Up.

Even for general use this is a great card. Low cost, and the healing can either protect your X-Men hero or get you more activations out of an X-Men ally (the latter of which can be very efficient).

Brains Over Brawn

Other commenters have pointed out that this card is basically almost always worse than Haymaker. The only silver lining that I can see is that it's a Hero Response, so Ghost-Spider can possibly get some use out of it, but then again she only has 1 THW so this isn't exactly the best option.

But the reason I'm posting this review is because, is the art on this card from the scene in Spider-Man Homecoming where Spider-Man saves the boat from being split in half? I never thought I would see an MCU reference in Marvel Champions!

Skilled Investigator

I almost never play a justice deck without at least one copy of this card. Against villains with plenty of side schemes like Red Skull I'd say it's a no-brainer to have a copy for every single player in your deck (obviously limited by 3). Zero costs make this card additionally attractive, so picking it or not is basically just a question of opportunity costs (and at least right now I don't see 25 better cards in case of heavy-side-scheme-villains).