On a Wing and a Prayer

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
On a Wing and a Prayer - vKhemri 1 1 0 1.0
On a Wing and a Prayer - NWB01 0 0 0 1.0
On a Wing and a Prayer - NWB01 0 0 0 2.0

NocturnalAnimal · 16415

Having not been that fussed about Cable or Donino, I’ve been proper excited to get my hands on Angel. I play a lot of Spectrum and I’m a big fan of Aerial so it’s nice to see this trait get more love.

I’m think he’s pretty strong in every aspect, and I can imagine he’ll see a lot of the old tried and tested Dive Bomb and Honed Technique combo. That said, I’ve been playing a lot of Protection lately, and it’s pretty much my favourite aspect now so it made sense to me to stick to the aspect from his pre-con. It’s a pretty good deck but definitely needed a few tweaks.

Angel’s hero suite of cards are really strong and versatile, and most of the time he’ll lend himself to an Aerial focused deck. Avian Anatomy is possibly my favourite card of the 15 as you can use any of his own Aerial attack or thwart cards depending on what the table needs and return the card to hand to do the same ability. Natural Flight is great with this as you can ignore some pretty tiresome side scheme with the crisis icon, thwart the main scheme and return it back to your hand.

Adaptive Plummage is a great card, especially in concert with Avian Anatomy; you can use as Angel to thwart and confuse an enemy, then flip to Archangel and attack and stun the same enemy (including the bonus from Archangel’s once per phase damage ability), or thwart twice or attack twice. Techno-Organic Wings can make this event even cheaper for Archangel (or ready Angel to let him Thwart again).

To compliment these cards, we’ll be adding in a few more Aerial cards. As ever, the first cards I’ll pick are allies and it made sense to pick mostly Aerial ones. Starhawk, Vivian and Cannonball are fairly costed allies that will mostly be used to either chump for my fellow players or exhaust to prevent damage using Aerial Intervention. Much like the versatility of Angel’s hero cards, Snowguard can be whatever is needed on the table, be it more attacking or thwarting power. Warpath is a great ally who can allow Angel/Archangel to play an event in the Villain phase and make use of their respective once per phase abilities.

Ever Vigilant is a great card that can allow Angel to basic thwart, then remove threat from a scheme and ready up to thwart again (especially if the other players on the board are dropping player side schemes).

Angel, much like Ant-man and Wasp, has two her forms and will be spending a lot of time flipping between all three forms, depending on what he needs. Perseverance will give us a tough status card. Between this and Aerial Agility in Archangel form, you can defend more than once per villain phase without much harm.

As we’ll be flipping to Warren Worthington III form, some Supports are very much needed. Moira MacTaggert will give us some extra card draw (and can also be used by other Mutants on the table) and Weapon X can discard cards to get us some of Angel’s excellent cards. X-Gene can sometimes be a difficult card to play, but with how often we’ll likely flip, it shouldn’t be a problem to play. At this point, we can also trigger Worthington Industries to get back a needed Hero-specific card back into our deck (more often this will be Metamorphosis; this can be done in any form, but as we’ll be flipping form often enough, we can save this to use in AE form to trigger the card draw).

The final cards include: Soaring Acrobatics, which can boost Angel’s basic powers once per turn. The Night Nurse as a I play a lot of multiplayer and she’s always handy to assist the board (though this is definitely a flex a lot). Lastly, Team-Building Exercise and The Power of Flight. These round out the deck with some much needed resources which benefit the sheer number of Aerial cards in the deck.

I guess my one criticism of Angel is that he pretty much leans to only playing as an Aerial focused deck most of the time (much like Black Widow and her Preperation theme). That said, I can see a lot more cards around it coming out in future so I’m sure there’ll be plenty of options. As said above, Angel works well in all aspects. This particular deck is great in 2-3 players, as well as solo (I havnt tried him in 4 player yet, but I imagine only minor tweaks may be needed).

Feel free to let me know any changes you would make etc! Cheers :)

12 comments

Sep 23, 2023 Average 3-4 Multiplayer · 15

Actually, if you are in Archangel form and exhaust Techno wings THEN, change form to Angel, you would still have the discount in Angel form. This is what I think people miss out on. You could potentially play a 2 cost Aerial Event with 0ER (you draw a replacement to the card you used).

Sep 23, 2023 NocturnalAnimal · 16415

@Average 3-4 Multiplayer absolutely! No different than the likes of Hellicarrier, all about the sequencing :)

Sep 23, 2023 Angelssen · 1

Cool deck I m not sure it’s my type of gameplay but I do have a question regarding metamorphosis and response in angel or archangel form, which one do u trigger ?

If I’m in an archange form and morph to angel do I draw cuz the response is the one from angel or does the response activate before resolving the morph effect ?

Thx anyway for ur decks that are always nice !

Sep 23, 2023 NocturnalAnimal · 16415

@Angelssen thanks! Yeah I get that, I’m usually the support/defensive player in the team so works for me :)

You would actually trigger it after you change form. In your example, you would play Metamorphosis in Archangel form, change to Angel, remove 2 threat from a scheme and then draw a card from Angel’s triggered ability.

Sep 23, 2023 Angelssen · 1

Was doing that but had some doubt, thx ! I play mostly solo not even soluo so ) but I ran your Wolwie for a good numbers

Sep 25, 2023 mv2392 · 96

Have you found aerial intervention useful in Solo? I played an entire campaign with a very similar deck and ended up using it once. I almost always seemed to have a better option on the table at the time. I wanted to run it in Multiplayer where I felt it could get more use.

Sep 25, 2023 NocturnalAnimal · 16415

@mv2392 I actually play a lot of Standard/Expert II so often I get hit multiple times in a turn, so it’s handy if I don’t want to chump block with a particular ally. That said, I’d drop a copy in solo play and probably Night Nurse too for whatever might be needed otherwise.

Sep 27, 2023 Arczi · 1

Tried this deck with my first Angel play. As first easy play i took Absorbing Man. Hard to say how good this deck is, cause the game was so super fast. So brutal I felt sad for Absorbing Man. Gonna have to try it against harder oponent.

Sep 29, 2023 LoveMePlease · 17

I'm a bit annoyed with snowguard her aerial trait only comes into effect after paying for her but she cost 4 so expensive and can slow down your game plan I get that she can be a target for aerial intervention but yea

Sep 29, 2023 NocturnalAnimal · 16415

@LoveMePlease I can’t disagree, it is a tad irksome, but the 3 THW is pretty handy and can clear a load of side schemes on her own in solo too. I suspect as we get more aerial allies though, she’ll poss be up for the chop, at least in multiplayer.

Feb 23, 2024 zebramatt · 1

@LoveMePlease Swooping in months later, but I actually quite like Storm instead of Snowguard. If you play her in AE she's the same cost (or in Hero with Team-Building Exercise) but The Power of Flight works with her, making her easier to get down. Less flexible than Snowguard but still a powerful ally, especially if you've a side scheme you don't mind dumping threat onto (such as Establish Perimeter or Render Medical Aid.)

Mar 16, 2024 DoxaLogos · 222

Solid deck. Much better than his precon!